Our Binary Salons are co-produced with artist and longtime collaborator Marpi, and created with our ethos of collaboration and community engagement in mind. These free, public gatherings are designed to encourage individuals using technology as a means of creative expression to share their knowledge and expertise with fellow artists, engineers, and the intellectually curious. The Binary Salons series aims to nurture an environment buzzing with active discussion and constructive engagement spearheaded by local and international creatives pushing the boundaries of art and technology.
check out our events calendar for upcoming Salons
BINARY SALON 06 FEAT. ZOEY VERO, CAMILA MAGRANE | 12.18.2018
ZOEY VERO a visual and installation artist from San Francisco currently based out of Berlin. She graduated from Cal Berkeley with a degree in architecture—influence of which can be seen in her work. Her creative practice is rooted in immersive environments exploring a variety of concepts, including systems & structures, chaotic behavior, glitches, and sexuality & gender.
Zoey has performed and displayed works internationally in festivals and galleries, some of which include: the Mapping Festival in Geneva, Cascina Martesana in Milan, NGBK and Panke in Berlin and, in the US, with Gray Area Arts Foundation, at the Soundwave Festival, Codame Festival, SkyHigh Odditorium, Mystic Creations, Lumen Labs, CSU Monterey, Nimby, Chabot Space and Science Center, F8, and the DNA Lounge.
CAMILA MAGRANE is a multimedia artist from Caracas, Venezuela where she studied film. Since then, Camila has been living and working in San Francisco. Here, she’s earned an associate’s degree in photography and a BS in computer science with a concentration in game development, and has been exhibiting her work around the Bay—including her recent participation at The Midway’s art + tech festival Illum and subsequent show, Evolution 2.0. Camila is perhaps most recognized for her Digital Photogram Collages which combine traditional darkroom techniques and digital tools. But her most recent work is primarily interactive, incorporating tech as a means to pull viewers into her art and on a journey of playful discovery.
BINARY SALON 05 FEAT. DYLAN URQUIDI, CAN BÜYÜKBERBER X SPRAYPRINTER X UCSF | 11.06.2018
DYLAN URQUIDI is a senior software engineer, currently at Unity Labs (of Unity Technologies), and an XR artist. His art is inspired by an appreciation for science, mathematics, meditation, and futurism. The intersection of free-will, consciousness, and the process of creation are key motivating factors behind his work. Dylan will be discussing the evolution of his artistic practice as propelled by the use of a variety of digital tools, and what he believes is the unique contribution creative technologists can offer the future.
CAN BÜYÜKBERBER is a visual artist working on immersive audio-visual experiences blurring boundaries between physical and digital spaces. His practice consists of experiments with virtual/augmented reality, projection mapping, geodesic domes, large-scale displays and digital fabrication. Büyükberber’s presentation will shed light on his collaboration with a spraypainting robot and UCSF’s Neurobiology Lab to create a data-generated mural comparing states of the brain as we digest language. During this discussion, Büyükberber will reveal how he translated brainwave (MEG) data provided by UCSF Neurobiology Lab postdoctoral scholar, Valentina Borghesani, into the coral reef-like visuals gracing the Gallery’s walls.
SPRAYPRINTER is a robotic spray can technology, whose inventors are based out of Estonia. The Sparyprinter team will be demonstrating how their robot, Albert, reproduces artwork.
BINARY SALON 04 FEAT. DONALD HANSON, XIAOHAN ZHANG | 09.25.2018
DONALD HANSON is an Oakland-based new media artist bridging technology, design, and creative coding. His work explores interactive aesthetics, live projection, glitch art and internet technology. Hanson will discuss the history of net art, its rise and development into modern day, the work of notable artists and, the impact creative technology can have on the future.
XIOHAN ZHANG uses algorithms and math to make art, music, and games. Inspired by physics and biology, his work is interactive, detecting the viewer and changing in response to their actions, creating an iterative feedback loop of play. Specializing in web experiences and immersive environments, Zhang hopes the viewer may find insight to the underlying forces that govern our lives. For this Salon, Xiohan Zhang will explain how biological tendencies and predispositions are incorporated into his generative art in a fascinating discussion touching upon science, sociology, and the visual arts.
BINARY SALON 03 FEAT. LAUREN BEDAL & TRAVIS BENNET, CERE DAVIS, CHRISTOPHER SCHARDT | 06.21.2018
LAUREN BEDAL & TRAVIS BENNET create collaborative performances built with OpenPerform. OpenPerform is an open source platform for generating real-time, virtual dance performance with motion capture technology as well as other motion capture VR films. Together they will perform Duality and discuss their work with OpenPerform.
CERE DAVIS uses her professional background in physics and engineering to fuse the fields of sculpture, science, and technology. Her works aim to inspire conversations which illuminate the magic and wonder of the physical world. She utilizes materials common to our everyday experience as a way of revealing what is hidden in plain sight. In this salon, Davis will present her piece Liquid Loom, which explores the subtle properties and behavior of LCD glass itself and its response to electrostatic surroundings—responses which yield stunning visual effects.
CHRISTOPHER SCHARDT has been creating large-scale sculptures since 2000, focusing on LEDs since 2014. His structures of various sizes and configuration are primarily composed of aluminum and stainless steel. Shardt frequently pairs his installations with music with the intent to increases sensory impact.. Schardt’s creation, INTERACTIVITY | LED Lab,, the software that controls Schardt’s pieces, can respond to various kinds of input: A live camera feed can be mixed into its animated output. It can respond to audio to modify such things as color, position, rotation, and image size. For this salon, Christopher Schardt will discuss the significance of technology as an artistic medium and the production and use of his application for creative means.
BINARY SALON 02 FEAT. OSMAN KOC, JEFFREY YIP, SWAN | 04.11.2018
OSMAN KOÇ is a creative technologist whose work incorporates a variety of fields, including cybernetics, artificial intelligence, biosensors, kinetic sculptures, reactive lighting, audiovisual performances and games with alternative physical controllers.
JEFFREY YIP is a new-media sculptor working with motion graphics, light, and sound. His structures are often tessellated arrays composed of simple materials onto which geometric projections are carefully mapped. For this Salon, Yipp will explain his process and intent, touching upon his desire to stimulate states of consciousness not experienced in everyday realities. He will also address how his animations are inspired by reoccurring mathematical patterns found in nature such as the Fibonacci sequence, the golden ratio and other forms of geometry.
SWAN (Shuang van Reizen) is a creative consultant specializing in mixed-reality content creation, digital marketing, and community management. SWAN will be sharing her use of VR to amplify experiences that invoke flowstate, or the “optimal state of consciousness where we feel our best and perform our best”, an alternate state of mind coined and defined by positive psychologist Mihály Csíkszentmihályi.
BINARY SALON 01 FEAT. I. QUILEZ, C. BUYUKBERBER, C. SHERMAN, ECCOSCREEN | 11.09.2018
ÍÑIGO QUILEZ is an engineer and inventor using mathematics to create stunning visuals. His work has a resulted a number of assistive technologies used to produce stunning visuals and animations. Such inventions include Wondermoss, Pixar’s system for the production of diverse terrains and vegetation (example here as seen in the film Brave), and, more recently, Facebook’s Quill, a VR illustration and animation tool. Quílez discusses his passion for mathematics and the creative power sealed within algorithms and formulas.
CAN BUYUKBERBER creates immersive audiovisual experiences which blur the boundaries between physical and digital spaces. His practice experiments with virtual
and augmented reality, projection mapping, large-scale displays, and digital fabrication. Büyükberber will discuss his interdisciplinary approach touching upon the fields of art, design and science, his focus on human perception, and new his interest in discovering new methods to create non-linear narratives and emergent forms.
CHELLEY SHERMAN is a digital artist whose work manipulates patterns and texture to convey her enthrallment with darkness, ritual, and reverie with a focus on human cognition. In her practice, Sherman experiments with different mediums and methods of display, such as, virtual reality, projection mapping, and interactive audio-visual installations. For this Salon, Chelley Sherman will address her use of tech, photic stimulus and non-linear narrative to play with perception.
ECCOSCREEN is a San Francisco based experimental art practice created by American artist Jeffrey Bryant in 2015. His interactive installations, immersive experiences and audiovisual performances are designed to encourage audience participation. In this Salon, Bryant will address his use of light, sound, and technology to explore human emotion and introspection.